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(+1)

Great game, good take on the theme, and a really unique interesting execution. It's very rare you see a story in gamejam games, so good work! More details:

Presentation: Lovely consistent art style, with good music and sound effects. Text never got in the way, and was a fun addition. Small bug: he animation of copying yourself doesn't keep playing if you hold e to make multiple copies, but that was from before I figured out scaling properly.

Mechanics: Good platformer mechanics! Only complaint was I felt like I should've been able to expand the blocks underneath me and get pushed up, but that's really a physics limitation.

One more note: I wasn't sure on the rerun of the puzzles, it was fun seeing the story, but would've been cool to add something - maybe you're being chased the second time?

Overall, incredible work for a first solo jam, even better that you did it in 48 hours! I would absolutely play more levels of this!!

Thanks for the great feedback.

I also noticed that the copy animation did not loop, which was an oversight. The reason for this was that up until the last hour before the Jam ended, you would respawn when you made a copy. However, from some playtesting and feedback here on itch, I implemented it so that you would stay in place when making a copy. This is better, but the animation did not get updated. :)

I would have loved to put some more stuff in the second run-through, but I had to juggle the few hours I had available for the jam. The story was born from the simple art style and me just having the levels loop when playtesting.

I'm really glad you enjoyed the game!