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(+1)

I really loved the art style and scaling mechanic. I can see how this could be expanded to more puzzle-based mechanics with bouncing while big or fitting into smaller spaces while small. For improvements, I would work on the hit detection and better feedback for when your inflated spines will defeat blocks and enemies.

Thank you for your feedback! You are right, some indication of when and how much damage you can do when inflated would have been very nice