Play Masterpiece
Overblown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #495 | 4.000 | 4.000 |
Overall | #561 | 3.852 | 3.852 |
Enjoyment | #718 | 3.667 | 3.667 |
Style | #963 | 3.889 | 3.889 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character is a puffer fish whose main game mechanic is to inflate and deflate freely. Inflating increases the character's scale by a large amount, with both advantages and disadvantages. Being a puffer fish, the character is not only covered in scales but also naturally built to change scale.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Really impressive! The style is great! I like the mechanics, but I do think the bounce could use some work.
Thank you for your feedback!
I like the mechanic of using momentum to punch through obstacles, it's like in Super Mario where momentum allows you to jump higher. A little suggestion: if pufferfish could become more bouncy as it gets bigger, it would lead to more possible gameplay!
Thank you for your feedback! That's an interesting idea
I know people mentioned having trouble with the controls, but I personally found them really satisfying, especially the way you can’t move when you’re inflated. Great character concept!
Thank you! I wanted to make the inflated form be strong but also have a big downside, I'm glad you found it enjoyable!
love the idea! the controls are really hard for me. its takes me a long time to pass the first map (skill issue)
Thank you! I tried hard to make the movement feel nice but maybe the puffing and bouncing controls may not have been obvious to everyone
The size-changing mechanic added a lot of depth to both the combat and the puzzles, making each encounter feel interesting and challenging. The underwater setting was beautifully designed, and the gameplay was smooth and engaging. I especially loved the animations. It's a creative and well-executed game! Great job!
Thank you so much! I'm happy you liked it!
I really liked this! The style's so fun, and I like the take on the theme. The controls for swimming around while unpuffed feel great, and I think you found a great gameplay loop as it feel great to swim towards something while small and helpless then suddenly switch to the large form to use your momentum to your advantage!
Thank you! I tried hard to make swimming feel good, I'm happy you enjoyed it!
Creative game and theme!
Thank you!
hey, really liked your game!! cute art and cool level layout.
Had a lot of fun playing it and controlling the cute puffer fish. 🐡
You made a great job making this game feel like a classic retro with the "secret" optional buttons, felt good to unlock those and get extra lifes.
feedback:
sorry for the big text, dont get me wrong, I LOVED your game and think your design is amazing!
congrats on your entry!! 🙂👍🏼
Wow, that's genuinely great feedback, thank you for taking to time to write this!!
Very cool take on the theme! It was a pretty fun game too. Could use some more polish/juice but still good.
Thank you, I'm glad you liked it!
really enjoyed the game up until the boss level, i’m not sure how to reflect the bubbles and got stuck. i loved the art and the scaling of the pufferfish though :)
Thank you for your kind words I'm glad you liked it! You can reflect the bubbles by inflating just before they hit you. I tried to communicate it with the grampa fish at the start of the game, but maybe it wasn't very obvious how to do it :)
Nice work! Really liked managing momentum and how your interactions with enemies changed depending on your inflation state. Found it a little tricky to break blocks sometimes but it didn't get in the way too much. Really well rounded entry!
Thank you for your feedback and I'm glad you enjoyed it!
The art style on this is incredible - especially the character designs!
Thank you! My friend Mikael did all the art and he did a phenomenal job
I really loved the art style and scaling mechanic. I can see how this could be expanded to more puzzle-based mechanics with bouncing while big or fitting into smaller spaces while small. For improvements, I would work on the hit detection and better feedback for when your inflated spines will defeat blocks and enemies.
Thank you for your feedback! You are right, some indication of when and how much damage you can do when inflated would have been very nice
Really cool game, even a little addictive! Beautiful art, sounds, mechanics. Only improvement I can think of is a SFX to notify when the bar fills up. Well done!
Thank you! I had that exact idea of the bar fill SFX but forgot to add it in the end 😩
I really love this game, well fitted on theme, easy to play, good art style. In general, the game is very charismatic and well polished! Good work guys!
Thank you for you kind words!
Realy nice movement mechanics, It was realy fun to play the game, although sometimes you'd get stuck in the walls, and not able to move, but that's just a bug I encountered.
Thank you I am glad you had fun! Growing sizes messes a lot with the collision and I tried to fix it as much as I could but you can indeed still get stuck
Funny game, liked the art and the music and the variaty of different enemy types. :) Not sure if that's on purpose, but if I die and the level restarts the destroyed blocking obstacles doesn't respawn.
Thank you! Yeah, I was thinking of regenerating destroyed blocks on respawn, but decided to only do it on the boss stage to avoid slowing down the game pace