Interesting take on building and scaling up. I think there's a good game base here, even though my following feedback might sound harsh - a lot of it has to do with player feedback and interface. It was hard to tell if I was clicking on the right things (am i clicking on the line or not). The tutorial dialog should always be visible while you are doing what it tells you to do. The color palette (brown/gray/purple) makes it harder to see the difference between connected, dual-connected, and broken links. I'm not sure what the loss condition is exactly (the meter), or why I need to create dual-links (or what causes links to become dual-linked). I lost very quickly after setting up other geographical sites, and wasn't sure what caused that loss while I was in the zoomed-out view.
thecubemiser
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A member registered Jul 18, 2018
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I really loved the art style and scaling mechanic. I can see how this could be expanded to more puzzle-based mechanics with bouncing while big or fitting into smaller spaces while small. For improvements, I would work on the hit detection and better feedback for when your inflated spines will defeat blocks and enemies.