Interesting take on building and scaling up. I think there's a good game base here, even though my following feedback might sound harsh - a lot of it has to do with player feedback and interface. It was hard to tell if I was clicking on the right things (am i clicking on the line or not). The tutorial dialog should always be visible while you are doing what it tells you to do. The color palette (brown/gray/purple) makes it harder to see the difference between connected, dual-connected, and broken links. I'm not sure what the loss condition is exactly (the meter), or why I need to create dual-links (or what causes links to become dual-linked). I lost very quickly after setting up other geographical sites, and wasn't sure what caused that loss while I was in the zoomed-out view.
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Thanks a lot for the feedback!
Yeah I thought about making the computers/links change in size or change colors while hovering but I had time. I chose to make the tutorial dialog stop time so the player could have time to read, but I didn't think about opening it back, noted! The loss condition is due to network satisfaction, the tutorial only brushes through it, but the idea is that you're building the internet, and there are lots of doubters so every bugged link counts against you, so does every computer that is not connected (in my head I had all this lore of people feeling like the internet was this elitist club lol). The zooming generally ends in a game over because I removed the time pausing during zooming, but I'll fix that!
Once again, thank you very much for the feedback, I really appreciated it!