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Hey, this is a really neat concept.  I wish the station stayed still or positioned you at a random angle so you were forced to interact with gravity more to make shipments.  I got the top leaderboard score by shrinking the planets so I didn't have to worry about gravity.

Oh, also, how did you to the trajectory display line thingy?  Was it just a ray trace, or is there some way to math it out?

We simulate the next ~100 positions and velocities of the rocket each time something changes (Using somewhat simple physics equations) as well as the predicted mass of the asteroids (for the red and blue lines). We render the trajectories using the unity line renderer.