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(+1)

Interesting idea, the main gameplay was very straightforward and easy to pick up and seems promising if expanded upon, but the building stage doesn't seem to work for me. I can't get anything to happen during this phase and the game is essentially locked.

Can you explain to me what you mean with “essentially locked”? Are you softlocked, or do the buildings not work like you can’t place them, etc? I can’t update the game unfortunately haha but maybe I can help you in the right direction if you’re planning on playing again.

Figured it out - I think the shop screen was just so busy I wasn't fully understanding what it was trying to tell me or how to close it. Everything is working, just needs an improved UX

Thinking about it, I couldve probably made the instructive text bigger/bolder so the entire shop isnt mega bloated and you know what to read first, maybe even "unlocks later" so you dont get all 5 items at once

Bold, a different color, bouncing, really anything to draw attention to the right thing. Too much text at once can be very overwhelming, especially for your average player. I think having things unlock 1 at a time, or maybe you are given an option of what to unlock every so many runs could work.