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(+1)

Wow the polish and aesthetic on this game is so good. Probably the most eye catching game in this jam. The page for this game also looks so good and very professional, I can tell a lot of care and effort was put into just the production of this game alone.

As for the game itself, very simple and the idea was interesting but I wish their was a bit more interaction involved instead of just refilling the towers. I eventually just lost even though I never let any of the towers run out of paint. So it feels very RNG to me in that aspect. Maybe if there was some other mechanic like being able to upgrade towers or get more towers it would help with this but that's just my personal take.

Overall I think the game was good, good job!

would you go as far as say you had "Minimal Control"  ≽^•⩊•^≼ hehehe

I eventually just lost even though I never let any of the towers run out of paint

oh thats probably why, ur supposed to let some tower run out of paint intentionally, so that a new tower can spawn... thats actually part of the mechanic of the game, u can choose to refill or not, i suggest letting short towers without flags naturally lose paint so that a new better tower can spawn... also towers hitting enemies with similar colors deal critical damage, so ideally u want most if not all ur towers to be the same color

(,,>﹏<,,) hope that helps and u give my game another shot

(+1)

Oh I guess I didn't see the explanation part below the game. That definitely helps. The game is definitely a lot more fun when you understand what's going on lol.

I will say one minor thing that I think could be improved is some kind of direct benefit to sacrificing a tower. Cause when a new one pops up it's not guaranteed to have a flag on it which leaves it up to complete chance whether or not you succeed. I feel like the player should be rewarded for strategically sacrificing a tower so it should always have some benefit to it. And maybe sacrificing a tower with a flag could spawn more than one tower to encourage growth. I feel like the enemies spawning more and more is very disproportionate since they constantly increase in threat but you don't really get any sustainable growth to keep up with it. I usually always cap out at about 80 seconds before I succumb to the hoard.

This is just my personal thoughts though, I think what you have works. But thank you for the clarification that definitely helped my enjoyment and maybe next time I should actually read stuff lol.

And I would say I had minimal control lol