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would you go as far as say you had "Minimal Control"  ≽^•⩊•^≼ hehehe

I eventually just lost even though I never let any of the towers run out of paint

oh thats probably why, ur supposed to let some tower run out of paint intentionally, so that a new tower can spawn... thats actually part of the mechanic of the game, u can choose to refill or not, i suggest letting short towers without flags naturally lose paint so that a new better tower can spawn... also towers hitting enemies with similar colors deal critical damage, so ideally u want most if not all ur towers to be the same color

(,,>﹏<,,) hope that helps and u give my game another shot

(+1)

Oh I guess I didn't see the explanation part below the game. That definitely helps. The game is definitely a lot more fun when you understand what's going on lol.

I will say one minor thing that I think could be improved is some kind of direct benefit to sacrificing a tower. Cause when a new one pops up it's not guaranteed to have a flag on it which leaves it up to complete chance whether or not you succeed. I feel like the player should be rewarded for strategically sacrificing a tower so it should always have some benefit to it. And maybe sacrificing a tower with a flag could spawn more than one tower to encourage growth. I feel like the enemies spawning more and more is very disproportionate since they constantly increase in threat but you don't really get any sustainable growth to keep up with it. I usually always cap out at about 80 seconds before I succumb to the hoard.

This is just my personal thoughts though, I think what you have works. But thank you for the clarification that definitely helped my enjoyment and maybe next time I should actually read stuff lol.

And I would say I had minimal control lol