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cool concept and interesting gameplay! it was a solid foundation for a more expanded game (with waves, levels, and variety of planet buffs). I feel like it will be more fun and tactical to signal where the asteroid will come from.

Thank you! We actually gives a signal to indicate where the asteroids will come from, its the red line that crosses the screen right before the asteroid. Funnily enough, the first question that my friend asked after playing the game was "how to dodge the red laser"?.  So we're definitely need to rework the visuals for the asteroid's indicator, maybe making it flashing instead of tweening forward.