very, very cool idea. I used the space theme too, but your game felt super fresh. I fell in love with the art and animation. great work!
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M87's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #772 | 3.870 | 3.870 |
Overall | #999 | 3.667 | 3.667 |
Style | #1007 | 3.870 | 3.870 |
Enjoyment | #1733 | 3.261 | 3.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Conceptually, solar system is MASSIVE in scale. From gameplay perspective, you will need to build a scalable planetary system while having fun seeing the impact of making the planets go small or big. Because things will go BIG.
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
I don't quite understand how the economy works, but I love the idea of planetary orbit defense!
Really nice idea and interpretation of the theme, it's fun seeing the planetary system change size, though the overall loop took a bit to get used to. Great game overall!
cool concept and interesting gameplay! it was a solid foundation for a more expanded game (with waves, levels, and variety of planet buffs). I feel like it will be more fun and tactical to signal where the asteroid will come from.
Thank you! We actually gives a signal to indicate where the asteroids will come from, its the red line that crosses the screen right before the asteroid. Funnily enough, the first question that my friend asked after playing the game was "how to dodge the red laser"?. So we're definitely need to rework the visuals for the asteroid's indicator, maybe making it flashing instead of tweening forward.
Really cool game! I liked the visuals and the idea a lot. I just had a hard time placing the objects into orbit sometimes.
Interesting! My first initial idea was to make the time slowed down or even stopped when players are holding up the orbitals from the shop, but i'm afraid it will interrupt the game flow or making the shop mechanics abusable (player will keep holding the orbitals). But we will try to figure out a way to make the placement better. Thank you!
A bit overwhelming, but overall a good game! The graphics are very concise, and it is a lot of fun! I do agree that there should be some sort of wave system, or at least a break, as it is pretty annoying to have the collectors break so often. Still, great game! Love stacking moons together with the scale feature!
I'm actually blown away by the concept. The execution on that end is perfect. I also really like the look. Something that I think could make the game better is having different unique waves as well as a set "downtime" to heal up and prepare for each wave, cause it does feel slightly repetitive and doesn't give too much time for strategy (frantically placing protective units lol). Seriously though, I'm extremely impressed. Incredible job!
I'm actually blown away by the concept. The execution on that end is perfect. I also really like the look. Something that I think could make the game better is having different unique waves as well as a set "downtime" to heal up and prepare for each wave, cause it does feel slightly repetitive and doesn't give too much time for strategy (frantically placing protective units lol). Seriously though, I'm extremely impressed. Incredible job!
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