thank you for playing!
arieare
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A member registered May 29, 2024 · View creator page →
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thanks for playing!
yeah the AI isn’t very smart at the moment other than following the path of the player car 😅😅. You’re right! the mechanics of the car adjusted with the element and you can feel it drive differently. e.g. the ice car is more slippery, the fire car is faster, the steam car is considerably slower but immune to obstacles.
Thanks for playing! It’s cool that you catch the issue with #1. Current implementation is just following whatever path the player has taken without adjustment to the car shadow acceleration. Balancing the crystal buff is next on my list, though.
For #2 you’re right need a better algorithm to spread the spikes