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jestersuit games

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A member registered May 29, 2024 · View creator page →

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intriguing… a tutorial or instruction will help clear up the puzzle while slowly introducing more challenging movement puzzles.

thank you!

acknowledged with the occassional stutter from the game, hopefully the downloadable version is better. thanks for playing!

haha too bad with the comment limit. what would be the top 3 improvement aspect one liner in your opinion?

thanks for playing, btw!

thanks for playing!

fun game! made me chuckle with how clunky the car moves hahaha! good work!

will seriously consider drag - drop to move, thanks for testing it out!

ah yes, i need to fight with godot to make web export works well haha. thanks for playing!

thanks for the kind review!

thanks for playing!

for the whole game i was like “waaaaaaaaaaa~~h!!” in a good way. so fun!

very well made interior of an eerie museum. uncovering what happened on earth through the museum display was brilliant. when i arrived at Lucy’s section… nothing but a punch to the gut. awesome build!

fun and juicy game feel with refreshing take on the established mechanics. the audio and art is a cherry on top which makes the overall experience very enjoyable. great work!

hey, thanks for playing!

didn’t expect to find one piece reference here, the knock up stream as a hint to flip the puzzle and put it above the other piece is brilliant!

heart-wrenching and emotional. i couldn’t help but felt somber as i play through and uncover the passwords. very well written story!

such a cohesively executed concept! the sound design, the reflection around the screen, the parallax, the bulging CRT display, and the scanlines plus cool graphics + illustrations, made this such a vibey game. well done!

i was mindblown when it zoomed in for the first time. it certainly keeps me wanting more to discover all of them. great work!

thanks for playing the game! good to hear that the patches is really blend into the game

thanks a lot for playing the game! totally relatable in moving chess pieces inside the mind before making the move!

fun collectibles with adorable illustrations! good work!

great thematic interpretation, artwork, and music.

the conversation pace could be quicker, and the UI click area can be slightly bigger. i wish there is also a way to re-examine the conversation that happened so far before making decisions

overall very cohesive and tight execution. good work!

thanks a lot for playing the game!

well done!

thanks for playing! you’re right, i could’ve put more attention to the accessibility setting, hopefully for future builds!

cool mechanics! i feel like the overall pace (animation, card interaction) could be a little faster. However i enjoyed the real-time strategy part of it. side note: cool shadow play when the creature was cast by shadows!

it’s arc browser, however in safari it’s a bit better

the silence, the footstep, the flickering lights. all contributes to the eerie feeling in navigating this liminal space. well done!

it’s a difficult game but satisfying once you clear out the problem at hand. the audio and movement feels good, albeit hard to master. the art direction is also impeccable. kudos!

very cool theme and interpretation. art style was also gorgeous. somehow the fog shader looks a little broken on web player (attached). but it feels cozy to play nonetheless. good work!

thanks a lot! i saw you on Bluesky as well, happy to connect!

Fun game with simple control and interesting premises! i like how the two phase have different objectives which ties between one and another. the “mouse”/arrow control is a little bit finicky, especially when entering passcodes, but overall it was such a good concept!

charming game with classic art styles, the sound design really makes it more scary and feels curious. feel like the game overall speed can be faster (e.g. movement, chat box), however kudos for the level design aspect of it! Didn’t really expect to find a pentagram in the next room.

thank you for playing!

thanks for playing! glad you enjoyed it

cool concept and interesting gameplay! it was a solid foundation for a more expanded game (with waves, levels, and variety of planet buffs). I feel like it will be more fun and tactical to signal where the asteroid will come from.

ahh, I also encounter problem in MacOS chrome or arc browser. it works fine in safari though

beautiful art, cozy music, with deceptively simple gameplay. I love the collectibles and wanna collect them all already

it’s hard at the beginning because the fur ball initial state is floating mid-air, but it was a fun challenge and getting more enjoyable as I think of it as spider-man kind of web swinging physics. creative concept! cool music and beautiful 1 bit art style.

thanks for playing!

yeah the AI isn’t very smart at the moment other than following the path of the player car 😅😅. You’re right! the mechanics of the car adjusted with the element and you can feel it drive differently. e.g. the ice car is more slippery, the fire car is faster, the steam car is considerably slower but immune to obstacles.