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arieare

10
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4
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2
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A member registered May 29, 2024 · View creator page →

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thank you for playing!

thanks for playing! glad you enjoyed it

cool concept and interesting gameplay! it was a solid foundation for a more expanded game (with waves, levels, and variety of planet buffs). I feel like it will be more fun and tactical to signal where the asteroid will come from.

ahh, I also encounter problem in MacOS chrome or arc browser. it works fine in safari though

beautiful art, cozy music, with deceptively simple gameplay. I love the collectibles and wanna collect them all already

it’s hard at the beginning because the fur ball initial state is floating mid-air, but it was a fun challenge and getting more enjoyable as I think of it as spider-man kind of web swinging physics. creative concept! cool music and beautiful 1 bit art style.

thanks for playing!

yeah the AI isn’t very smart at the moment other than following the path of the player car 😅😅. You’re right! the mechanics of the car adjusted with the element and you can feel it drive differently. e.g. the ice car is more slippery, the fire car is faster, the steam car is considerably slower but immune to obstacles.

thanks for playing!

Cool entry and unique mechanics with dimming lights overtime. I wish the column was higher to make the gameplay a bit longer.

Thanks for playing! It’s cool that you catch the issue with #1. Current implementation is just following whatever path the player has taken without adjustment to the car shadow acceleration. Balancing the crystal buff is next on my list, though.

For #2 you’re right need a better algorithm to spread the spikes