Hey, I’m a fan of your YouTube channel! Fun seeing your game here. I especially enjoy that your game has a GDD that is publicly viewable too. I am currently designing a bigger project with your template, and it works great.
But onto your game:
Positives:
- The video tutorials are great for learning the game.
- I enjoy the gamepad support.
- The music is nice.
- The feeling of scale is one of the best ones I’ve seen, I get a nice perspective on it by seeing the planet.
- I love the sheer number of stuff in the world, even if it impacts performance.
- Collecting lots of things and the structure being shaky is fun.
- The powerups are fun to collect.
Negatives:
- The WebGL version is fairly laggy (and didn’t load video tutorials), so I downloaded the windows build.
- I personally didn’t choose to engage with aiming up/down, instead only using the triggers to fly up/down as to not affect my vertical orientation.
- Some of the UI elements were a little confusing to me, mainly the right-hand side vertical bar, and what quota means. But it could also be my own error that I didn’t read something.
- At first, I couldn’t understand what my win condition was. But I realized that the top left shows both current and goal sizes. At the time, It conflicted with when I read “Quota”, thinking it was a quota to meet.
- At first, I felt heavily inclined to absorb everything I found immedietly instead of holding onto them, as they become shaky and I thought they would fall off. But after playing again, I learned I can attach a lot of things, and that made playing it more fun.
Overall quite neat and jam packed with features! I’ll try making sure that I check out every jam game you do that I also participate in. Cheers!