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I've seen that you've done a bunch of cool effects already, I was mainly referring to the overall consistency of the presentation. Things like the solid color tiles clashing with the more detailed player sprite , wall break, and squares you are pushing. Also while I love the button effects on the UI, I don't like that it takes up 30% of the screen space by itself.

ah, originally i was gonna put a character portrait there, but my drawing skills left me high and dry, i couldve just gone with a square for the resolution but it didnt feel right