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I think the concept is quite interesting. The fantasy of being a superhero but having to do simple office tasks is really powerful. There’s a lot of room to expand, like maybe you also need to be stealth about it.

The implementation is quite buggy and unpolished. I understand the struggle of doing these things solo, though. Next time I would suggest focusing on the things that matter most for the jams, which is imho feedback to player actions. When you do something and there is a cool animation and the number goes up, it communicates that what you are doing is important and a part of your overall goal. It’s all about communicating what you expect from the player and rewarding for it.

All in all, with some work and polish this could be an interesting game. Keep it up!

Thank you for playing and for your input :)

Nice to hear that concept had some merit. Stealth idea might be interesting idea to bring different rhytms to the game :) Point about player feedback is really valid, making two different movement scenes kinda muddied waters and ended up trying to get basic things to work in both scenes and playstyles, aaand left the level design and player feedback till the end. I even had tutorials written down but had problems to get textmeshpro to update texts like I wanted.