Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Sidejob Superhero: Amazing tales of Office traineeView game page

Submitted by Honk1n — 4 minutes, 57 seconds before the deadline
Add to collection

Play game

Sidejob Superhero: Amazing tales of Office trainee's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#52982.4003.667
Overall#63481.8912.889
Style#65071.7462.667
Enjoyment#67811.5282.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It scales use of same super powers from basic office work like flying and trash cleaning with lasebeams, to saving Planet by leaving cramped office and flying around the world.

Development Time

96 hours

(Optional) Please credit all assets you've used
Character models and sprites were done by me, but below are some office assets and planet assets.


“Low Poly Office Pack: Characters & Props” (https://assetstore.unity.com/packages/3d/characters/low-poly-office-pack-characters-props-119386 )
by Polygonal Mind

"Low Poly Planet Earth" (https://skfb.ly/oBuSv) by Jacobs Development is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Low Poly Moon" (https://skfb.ly/o67sM) by FoxVenture is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

wrist-watch-icon
https://www.vecteezy.com/vector-art/23809465-wrist-watch-icon
<a href="https://www.vecteezy.com/free-vector/clock">Clock Vectors by Vecteezy</a>

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I like the concept here, Its fun and could be extended to even more cool task. At the moment I think its a small demonstration of the ideas to come.

I would definitely like to see some cool music, sound effects and general feedback added though, as they would a go a long way to immersing you in the setting.

Nice job!

Developer

Thank you for playing and input, nice to hear that you liked the concept :) At first I thought that I would add that minigame and two basic tasks to each world and then after tutorial and baseloop, music and effects wouyld have been next, but it is interesting, how time just flies when trying to fix basic things and ended up without base loop intact. But we'll see if I'll get some more development on this in the future, thanks for encouragment :)

Submitted(+1)

Really really impressive for a solo dev and great concept! Wow!

Developer

Thank you for playing and encouragment :) 
Lets see if I got the idea to form more coherently in future.

Submitted(+1)

I think the concept is quite interesting. The fantasy of being a superhero but having to do simple office tasks is really powerful. There’s a lot of room to expand, like maybe you also need to be stealth about it.

The implementation is quite buggy and unpolished. I understand the struggle of doing these things solo, though. Next time I would suggest focusing on the things that matter most for the jams, which is imho feedback to player actions. When you do something and there is a cool animation and the number goes up, it communicates that what you are doing is important and a part of your overall goal. It’s all about communicating what you expect from the player and rewarding for it.

All in all, with some work and polish this could be an interesting game. Keep it up!

Developer

Thank you for playing and for your input :)

Nice to hear that concept had some merit. Stealth idea might be interesting idea to bring different rhytms to the game :) Point about player feedback is really valid, making two different movement scenes kinda muddied waters and ended up trying to get basic things to work in both scenes and playstyles, aaand left the level design and player feedback till the end. I even had tutorials written down but had problems to get textmeshpro to update texts like I wanted.

Developer

From Developer (doing this alone, so even with 96 hours a lot was left out):

WIP - Doesn't have win or lose states, or context, so here is some for duration of gamejam:

  • ASDW to move
  • Shift to dash
  • E to interact
  • Space is used in minigames

"Look at this job listing. What are they looking for, a super human for trainee position?"

You have super powers, but it doesn't mean that you don't have to pay rent like all the others. Its been thight but now you got trainee level job in office to pay your bills. If you do great, maybe you'll get a well paying position. But powers bring responsibility for planets well being, but it doesn't pay at all.

At work, shredder is broken and offices new cheaper paper catches on fire for almost no reason. But you have couple of tricks up your sleeve.


This was fun project and many assets were already waiting, so if this consept peaked your interest, let me know. After jam ends, I'm propably gonna implement the basics like win/lose states, tutorial, small story and new global crisises but if you're interested, this might be a fun project for future development.

For future development ideas that some of I kinda already started working on:

  • I already had global crisis "UFO attack" ready
  • Human NPC:s that would give you tasks
  • Idea would be that it would be possible to play multiple days, with light story elements, point being in balancing work and saving people. Maybe some downtime also?
  • More scale: Adding a city layer between office and planet. There is also a moon on the sky already, maybe you can visit it?
  • More minigames and ability to carry items, to get more out of physic engines chaos. Also new obstacles like waiting for boss to finish his call before you can get more work.
  • Music and sound effects