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(1 edit) (+1)

This is a really unique concept for a game and I quite enjoyed it! The animations for the creatures in the menu are great, and the dynamic music is pretty cool, although it definitely needs a bit of work to make it consistently sound pleasing. In terms of mechanics, I will say that it's not very fun to play completely blind, not knowing any of the card's powers, as it's very difficult to deduce what they do from the simulation. I would have prefered if all the cards started off with their effects listed, then by playing with them you can understand what each statistic does. Maybe if you expanded upon this game in future, you could play cards "in real time" as the simulation is running, in order to give certain populations boosts or nerfs? This could add a tactical timing element to things that I think would be pretty fun. Anyway, overall this was a great entry :)

(+1)

thanks for playing and for the feedback! playing the cards in real-time was actually a feautre we had in mind (and random disaster cards that we’d force players to ues in one population), but in 48h had to be taken away unfortunately. sad part about music is that it won’t play nicely if the simulation that is running is not diverse enough. they are do-re-mi but if only green grows you’ll hear a lot of re :D