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The idea of an open-world adventure game is pretty neat, looking forward to how you will polish it up, as at the moment to.me it feels like more of a tech demo as a full game.

If intended for the second, then I think more interactables on the map and maybe some way to get clues on where to go would be nice.

Nice little base you have here, looking forward if you plan to expand it.

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Thank you for playing! It was a big scope issue and I cut it short too soon to account for game loop stuff. 🤷🏻‍♂️ 

I’m moving to tic-80 for more space (sprites and map) and am using the stage mechanic to sort of zoom in from a bigger world, much more like Final Fantasy. 

I don’t think an open world RPG is impossible at a low rez. More development to come on that front for sure. Eager to see others try as well.