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(1 edit)

I like the concept though I'm not a fan of the box push only kind of puzzle games, its very prone to failure from the player's side if not careful and will be forced to restart the level. Honestly though this game either needs pulling or an undo mechanic, I would spend so much time setting up a solution only to notice that I didn't give enough space for my character to grow and push the bigger boxes.


I took my time solving the puzzles and it was genuinely fun, its just the moment I restarted the third time in the first big blocks level that I had to stop cause too much time was spent, thank you for making this game.

Hey! Thanks for playing. I never actually considered an undo mechanic but that would definitely be something it would benefit from. 


I did feel one or two of the levels were a bit too long but getting the game concept working too me longer than expected so level design was less considered than I'd like it to have been.


Thanks for playing and for the feedback!