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Pejon

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A member registered Feb 09, 2024

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Love the music, the voices and sounds and the concept of the game, actually one of the few games that I finished up until the end of it.

I did notice though that I could always "Confirm Destiny" whenever I wanted to check if I placed the.... scholars(?) or musicians in the right spot.

If you'd like to make it more legit of a puzzle game without cheating, make sure that whenever the player presses "Confirm Destiny", their choices are reset if its not correct enough, though I imagine that could spark frustrations in most players who couldn't get the hang of it, but hey.... at least it would get people thinking more carefully and critically.

Appreciate the attention, it could only get better from there!!

Cool concept for a game about scaling objects, though I got really frustrated with the green box stage and stopped playing there (skill issue perhaps... I tried different approaches as well), not sure if it would make the game better but it could use a front or side view to check on the sizes of the cubes, just to know if I should add a touch to the scale or not.

The character rotation to the direction could use some work as well, though it isn't really game breaking, just feels weird jumping front while my character is looking backwards (hope I made that clear ^^).

Other than that, awesome vibes, love the music and the fact it loops, each feels more bopping than the last, also love how difficult it may be, rather than simply pushing blocks to the right size.

Very interesting concept, though not my kind of playstyle, I have played it longer than I expected.

Its definitely the kind of game that you need to take time to understand what's happening before you know what you're doing, something which I actually admire when developers do so and not mention every detail the game would have.

Something I'd want in the game though if you could: would want the routes to passively show how many ships there are on that route, I find it slightly irritating that I have to look at every route to make sure it has max number of ships in it. 

Whether or not that would be strategically smart, I wouldn't know but very impressive considering its solo developed, well done!

Its sometimes hard to gauge how much help we should give our players, especially when it comes to puzzle games, in addition to considering how short the game would be, so once we get to making more rooms, we'll consider more subtle hints to get you guys through the rooms easier.

As the source of the idea, I thank you for the compliments, I only wish I implemented it better to be suited more as a tutorial, like an empty slot visual or cool animations when picking up the block.... Hope you'll come back to it after the game jam after its improved.

Appreciate the feedbacks and compliments, we tried our best to make it as smooth as we could, hope you had a wonderful time playing.

Genuinely I wanted to add a pause menu to the game where you could mute the music or change its volumes, I figured out how it works in around an hour before submission ^^, thank you for the feedback though, we'll be providing the fixes as we speak for a better experience (or practice doing so at the very least).

Love the rhymes and story telling, actually gives a legit scene for why the game happened and its outcome, though the platforming is abit on the difficult side (heavily relies on coyote time to succeed most jumps) but still possible and fun.

Not sure why it makes me happy to see creatures call the character "My liege" despite the opening, very charming and sweet.

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I like the concept though I'm not a fan of the box push only kind of puzzle games, its very prone to failure from the player's side if not careful and will be forced to restart the level. Honestly though this game either needs pulling or an undo mechanic, I would spend so much time setting up a solution only to notice that I didn't give enough space for my character to grow and push the bigger boxes.


I took my time solving the puzzles and it was genuinely fun, its just the moment I restarted the third time in the first big blocks level that I had to stop cause too much time was spent, thank you for making this game.

Easy mechanics, creative style of implementing it, I actually will give you kudos for making sure it doesn't break with all the collision changes and the way you move blocks around, espicially the whole "could lose blocks to the pits" thing, which I'm aware it respawns it where it last placed.

Love the concept, very adorable, I hope you can some artists for animations and such, that ending was hilarious.

Very unique concept of building your own blocks to progress into the game, however the movement feels very difficult to control since a simple press could cause me to easily slide of the block I'm standing on, not to mention when a corner hits something, the block keeps rotating in mid-air, but I understand that as  a mechanic to keep in mind. Also I do love how the circle in the middle changes color when a jump is ready, very clever.

-Try to make movement less sensitive if its going to be a precision style jumping game.
-Incorporate somekind of measurement to know how high the block can jump, but I can see that as a skill issue on my part ^^

Honestly the inspiration and somewhat basis of what we thought of, proud of my team to manage doing it as  button presses and getting them to fit in the game, I wouldn't imagine how difficult it would be in the way Superliminal does it.

Glad to see that the concept as a tutorial came to mind, it was technically intended to give people that "tutorial but not really" sort of thing, appreciate your kind words.

Love the use of the shadow to evade obstacles, even though it hurts my head a little bit to consider it along with the obstacles of the 3D space, very cool idea to a very nostalgic concept.

Love the constant jumping when moving, very smooth and easy to control, I also liked how you need to break through walls to continue but it can be delayed due to flies flying far away or not spawning fast enough. Worth multiple tries for a good score though, got 94.18 on second try ^^

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Maybe try placing it on top of the text that suggests it, see if that work, you might need to shake it a little bit