I'm sorry, but to be honest I can't say I had fun with this one. It was incredibly laggy, and it got even worse the more you played as more and more enemies spawned. There are better ways to instance loads and loads of enemies that look identical. To give some other constructive criticism the pacing was slightly off too, you kill one red dude and then basically get jumped every single one of the red guys in the neighbourhood. Usually it starts of small and gets more and more intense. Finally the hit registration was really janky as the enemies could always hit you from a mile away whilst your sword never registered its attacks much at all, especially when it got bigger. There was probably something to do with the low framerate which had to do with this. I really do like the artstyle though! Again i hate to be that guy that leaves a negative review and to be honest its probably due to my low framerate. But please dont be discouraged as it really is a good game for a game jam release!
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Totally valid points, they are noted. I do believe the hit registration issue you have is because of your low framerate yes, since the collision check is activated when attacking and is checking each frame/tick. So it might've been skipping some areas for you.
And as you say, the first thing we'd fix is the progression of enemies spawned. It ended up being a last minute addition and we didn't have time to add extra logic to that. Instead crossing fingers that it wouldn't get TOO overwhelming in the early game ^^