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EcksDee89

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A member registered Jun 07, 2020 · View creator page →

Creator of

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To get the cheese, you got to cheese.

Sweet game! Progression is a lil rapid. Especially the city level was over before I got a feel for my machine. 

Really awesome game! One of the few that I played from start to finish. Fleshed out with good level design. Although I encountered and can see some parts where you don't even need to press some of the big buttons to progress. Which isn't necessarily an issue. 

The only issue I had was with the camera at some parts where it was behind objects. Some sort of dithering see through would make this a non issue.

Super cute/10

Nice and floaty. Early game is harder since more enemies spawn than there are memories. Later in the game it doesn't harm much for sacrificing some memories for the sake of progressing the levels, since the enemies also die while eating it up. 

Sometimes the memories spawn super close to the border of the arena, making it impossible to guard it from enemies spawning on the same vicinity as the memory is spawned.

Glad you liked it! Yaa enemy spawning was a rushed version. We'll tweak it in a future iteration. 

Looking to add in some fun content for a future iteration along with some extra art and VFX!

Happy to hear you got some uniqueness from this jam ^^ We'll fill up the floor in a future iteration. 

Chonky feeling! Glad you liked that.

Happy to hear that you got an unique experience for this jam ^^

Many thanks! We definitely want to polish it up for portfolio piece. With some extra content and spice it up with more VFX and art.

Totally valid points, they are noted. I do believe the hit registration issue you have is because of your low framerate yes, since the collision check is activated when attacking and is checking each frame/tick. So it might've been skipping some areas for you. 

And as you say, the first thing we'd fix is the progression of enemies spawned. It ended up being a last minute addition and we didn't have time to add extra logic to that. Instead crossing fingers that it wouldn't get TOO overwhelming in the early game ^^

Really cool! And hella scary with the enemies which jumpscared me a lot :'D Wish it was a bit faster somehow. Became slightly annoying with the restriction of scaling the window. Either a more forgiving/QoL check of when you can start dragging the window.

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Neat little game! Would've loved some additional progression  since it's become stale being up against the 4 enemies. Love the fun and goofiness of upgrading the health so it goes off screen :D

Music and SFX is on point and was the main reason I sat through up to Core level 8. Then I got distracted and my core died.

Really cool game which takes me back to Outer Wilds. Takes some time to learn how to properly control your ship.

When you get the hang of the placement and controllers it is quite satisfying to play! Still pretty challenging. I would maybe introduce a simpler structure to build in the beginning to help onboard the player. Then ramp up the complexity of the structures.

Great execution! This is my favorite of the few I've seen with similar mechanic so far. Good enough challenge to encourage replaying. 

Satisfying to play and cute art! Banger music that pumps you up!

Satisfying to play and cute art! Banger music that pumps you up!

Cool concept with nice narrative that carried. Astronaut mini game is cool on paper, but suffers a bit from being a bit drawn out with it's back and forth. Or a good way to abuse the death to get more dialogue from the narrator as well as using death travel ;)

The 2D mini game has nice platforming ideas, but with sometimes weird collision it gets quite punishing dying to unfair moments. Love the easter egg though! But didn't find a use of it before giving up. 

Pretty solid game with great music. Difficulty ranging from easy, to challenging to easy again. After ~5min it felt like no change was happening any longer. Feels really good to play though, especially controlling the ship and shooting with high fire rate.

Hardest difficulty is a nice and creative challenge. Cute style and fitting music.

Cool idea and would've been great if the jump control was a bit more polished. Some UI elements on the HUD for reminding on which button is increasing and what is decreasing in size. Tended to mess up my setup a few times :D

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Nice voice acting and funny dialogue. I see the potential of a fully fleshed game with the scaling mechanics in mind.

Satisfying music! As mentioned already, cloning could be a bit more rapid. And some clones tend to go on their own adventure at times :D Otherwise a pretty nice feeling to overpower enemies with a horde of clones.