VOD: https://www.twitch.tv/videos/2231001823
I quite enjoed the game! The theme is mostly in the Feeding Frenzy inspired mechanics (and the aesthetic of slimes which is quite fitting, with all custom assets to boot). While the core concept is nothing ground breaking, it has its own creative twist in the form of the more active abilities and your size acting as a currency to use those abilities.
Only real feedback I have is the attack reach feeling a little inconsistent due to the changing screen size which could be mitigated by having a range indicator. There was some minor scuff with hitboxes and enemy spawn distance but nothing that can't be easily ironed out with a bit of extra polish. There probably could be some way to let the player deal with the massive piling up of slimes in the later waves if you end up not eating them fast enough but if that is intended part of the main gameplay loop, feel free to disregard.
All in all, could have maybe done more with the theme but nailed execution and satisfaction, and that makes it a very good game.