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fun concept! would love to see it explored further

my two cents: attaching parts, taking out asteroids/enemies should feel a bit more impactful. There are also so many projectiles and asteroids on the screen and they do so little damage that it doesn't feel like you ever get punished for just eating all of them

Thanks for the feedback, you are right about it being a little too hectic for so little punishment. 

In hindsight I'd be better off slowing enemy fire rate but increasing their damage, i.e. less to keep track off but more penalising when you do get hit. As it is right now, once you get big enough you can just turn your brain off and coast into the finish line.