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Nice work! Not only was there a game with a challenge and a final boss, but you also have key-rebinding, different game modes, and instructions in-game. There's actual polish here, which I'd take as an indicator of good scoping and time management for a jam.

I'd echo the feedback that the game lacks visual clarity. I'd also like to see the theme play a bigger role in the game mechanics. As it was, I didn't see a point in trying to engage any enemies, so I just stayed at the top of the screen until I got to the boss.

Congrats on your first submission. I look forward to seeing what you make next time!

The only point for killing enemies is bragging rights with a high score and I can understand not everyone being motivated by that alone.

I think that many people are probably looking for a more literal use of the theme. I specifically did not want to use a black/white or light on/off approach to reach the theme and tried to think outside the box / do something creative with it.

Thanks for playing and the feedback!