I like the concept and the ramp up of the missions!
Maybe it is because I played on the keyboard but pressing sideways turned the character around real quick, which made aiming a bit harder.
Overall, I think a little more polish on the player feedback (hitting and getting hit) would help sell the impact more!
Viewing post in Scaling Spiders jam comments
Thank you! This is valuable feedback. As several people have hinted at, the controls are really bad. Ideally you shouldn't have to steer the character like a tank. I think aiming with the mouse would have been better.
I agree about getting feedback from combat too. I was a bit rushed for time because I spent the entire third day doing a run animation in Blender. Next time I make a game I'll take combat feedback into account (and I won't have to re-learn the whole 3D animation process!)