Thank you! This is valuable feedback. As several people have hinted at, the controls are really bad. Ideally you shouldn't have to steer the character like a tank. I think aiming with the mouse would have been better.
I agree about getting feedback from combat too. I was a bit rushed for time because I spent the entire third day doing a run animation in Blender. Next time I make a game I'll take combat feedback into account (and I won't have to re-learn the whole 3D animation process!)