So cool to hear a chemist played my game haha. There was definitely a phase in the design where I considered going full accuracy. But I settled on focussing to make a more fun experience, I just couldn't make a accurate and fun game in the short time span.
I'm definitely debating on continuing development on the game, and how I could incorporate actual chemistry with it (chemistry is just really complicated and it's difficult to make easy-to-get and fun gameplay from it)