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As a trained chemist and self-proclaimed roguelike deckbuilder aficionado, I love the idea of a chemistry-based deckbuilder. I just wish it had a little better chemistry in it, if that makes sense? Right now, it seems more like a poker roguelike with chemistry theming. Paying attention to valence electrons would be cool (for example, the water molecule on the title screen that was connected H-H-O kinda hurt me a little bit) and maybe a couple more interesting molecules than just water and hydrogen. Maybe sticking to non-metals would help for a start. Cause if this was based a little more on actual chemistry, I could totally see this become a fun game with educational value!

So cool to hear a chemist played my game haha. There was definitely a phase in the design where I considered going full accuracy. But I settled on focussing to make a more fun experience, I just couldn't make a accurate and fun game in the short time span.

I'm definitely debating on continuing development on the game, and how I could incorporate actual chemistry with it (chemistry is just really complicated and it's difficult to make easy-to-get and fun gameplay from it)