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I'm glad you saw it that way, because FF14's crafting system was a big inspiration! I was going to create several skills that made the stats go up in uncontrollable ways so that you had to carefully plot out a skill rotation. For example, increasing size would also increase other stats, and then have skills to lower them as well.  Sadly as I mentioned in the comments, time got away from me so I had to reduce to 2 stats (even if the others are programmed in the game but do nothing) to get something running until submission time.

Thanks for the kind words!

yeah, we also struggled with time haha - we always have so many ideas and we have to reduce so we can actually deliver something! the current state is fun, so congrats :)