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(+1)

I like the concept of the scales and playing as Lady Justice, but the execution was a bit messy. The music was significantly louder than all the voice acting, so I could barely hear the dialogue in the cutscenes. You can run past the combat in every level and get straight to the boss (who is super easy to cheese). The physics-based objects didn't feel necessary for the combat, and it was a 50/50 shot whether your hit actually pushed it.

The cover art is amazing, though, props to whoever did it! The rest of the art is solid as well, but ultimately not able to save the experience from the gameplay's flaws. Good job finishing a game for the jam, would love to see a refined version of this someday!

(+1)

Thanks for the feedback!  We definitely weren't able to get the 3D animations and combat as polished as we would've liked, and unfortunately I think the clarity of what's happening didn't quite pan out.

The 3D elements are something new we wanted to try to learn for this jam so there's lots of growing room for us there.  We're working on some refinements and better 3D Visuals to polish it up and will upload following the jam!