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Took me a bit to realize that space is used to continue dialog

Idk if its me or the game but it felt laggy moving 

Some basic prompts for answering and open door could be good, and to have the controls preincluded in the  game

i did like the art style

when chatting with a npc clicking mouse to skip would also be helpful

also its not super obvious that talking to ppl is only done in the lights zones (could have made the zones a bit bigger or placed them under the npc

camera around the bridge was a bit weird

one should be able to close the diles with esc

taking a photo is a bit weird

music was laggy (probably my device)

and didn't beat the level but while interesting no idea how it fits to the theme

(4 edits)

I can't really answer most of the ones about control well maybe exept that you can quit the pause menu with esc it's just that you have to be in windowed mode because itches fullscreen takes priority otherwise. The game has lag spikes on browser that's why a windows build was provided for those who find these anoying. If it comes to the theme you could take it on the base value inspecting stuff makes it bigger but there are also story beats later on that are on theme