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Clueless Capybara

52
Posts
A member registered 32 days ago · View creator page →

Creator of

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Unique and interesting game, and just fun to see what happens to your planets. One thing I would have liked is some better way to see the information about your planets, for example clicking on a planet to see the info without hovering, or a way to show the current life on all planets.

Time to play some Kerbal Space Program again ^^

Clever interpretation of the theme and a clever mechanic. Having your decisions affect both the scales and your cards makes it really interesting to play. Great game!

Thanks! And nice to hear that my pixel art isn't all that bad ^^

I agree I should have spent more time improving the movement and controls. I'm happy you still liked it :)

Such a fun and unique game, I really like it! Building your cart until you inevitably lose control is just fun to see.

Nice game! I'm personally not a fan of having to break the physics and move through tiles, but other than that the mechanics are good. I feel like you could do a lot more with this.

I like these combined mechanics, like having your scale affect your attacks and also serve as health. Nice and simple game that's fun to play!

I wasn't sure about the whole 3D thing at first, but you used it for the puzzles quite nicely. Impressive game!

Yeah I know. It's all over the news even in Europe.

Thanks for playing :)

Good point on the color. I originally wanted to add some more player-related stuff so I gave it a separate color, but I didn't quite get to implement it.

Fair point for the jam, and something I failed to properly consider for my own game.

Nice game with a funny theme, what a coincidence the election is in November ^^

That hurt to play, didn't expect this.

As  others have mentioned, the dialog is a bit on-the-nose at some points, but I think some of it works well already. But what really stands out to me is everything else that slowly changes, the scale of objects, your walking speed, your character model, the to do list... It really gets the point across.

I hope making this game wasn't such a bad experience for you, glad you made it :)

Given my name I knew I had to give this a try :D

Fun little game. I think it would be interesting if the different kinds of food did different things for some added variation, like giving you some speed boost or more time, but it's already quite nice!

Incredibly inventive game. Literally thinking outside the box. And the mechanics are actually interesting to play with beyond just being a fun gimmick. Love it!

For science! Great and challenging game :)

Funny take on the theme :D

I wish there was some kind of progression or some other variation, but this is already a fun game!

Clever concept making your size your remaining health! One minor thing about the controls, it would be much easier to hit enemies if you could stop moving. Other than that, great game!

Nice concept, however the controls felt slow and not very precise, for example you can't go a very short distance.

Love the Lego theme :D

The difficulty of finding the right enemies to fight has already been mentioned, but other than that I really like it!

Thanks for giving it a try and being patient enough to make it this far! I feel pretty stupid for not splitting the game into like five smaller levels, and unlocking them all from the start so you can at least try them out. And yeah I totally agree on the difficulty. Thanks for the feedback :)

Thanks! Sorry about the movement, I know it's far from perfect. I wanted the small character to be really fast, but I failed to still give you precise control. Definitely should have put more time into that.

Happy to hear that, thanks for checking it out :)

Thanks for the feedback, it means a lot! And good to see someone's enjoying the challenge.

Agreed on the sounds. I added them pretty late, I underestimated how much they would add and then didn't have the time to do more.

Thanks for giving it a try!

I'm sorry I didn't just split the game into more levels and unlock everything, kind of sad you don't get to see the later content. Thanks for the feedback, it's my first jam, and this is definitely a lesson learned for next time.

I tend to be stubborn about doing things like this without help, and it took a while ^^

Having the exact amount definitely helped a lot. If you were to change that, the levels would have to be easier otherwise, for example with fewer shapes. I just thought it would add some more depth to the game, but it's already great the way it is.

Polished game with a really clever and simple mechanic! I almost made it through without hints, though that last level gave me a headache ^^

I also really like the style and the relaxing music. The amount of levels is impressive. I feel like you could have done even more with the scaling mechanic, like levels where you need to use only part of the size change. A tile only expands until it gets blocked so for example your tiles scale by 3 steps, but you need to scale one of them only by 2 (it happened once but looking at the hint afterwards I didn't use your solution).

Nice concept and I appreciate the nonsensical explanations ^^

Like others, I sadly got stuck at one level which even after several restarts didn't let me play my cards, but until that it was fun!

Cute game! I just like it when there's detail to watch, like every one of your people doing their thing.

Minor thing to add would be some indication when a building you want to place won't work, I didn't realize the mine needs to be close to the small rocks, so I just put it next to the mountains and the workers just didn't know what to do.

Beautiful little game! The controls are a bit clunky, but other than that I really like it :)

I love this take on the theme, using scales for movement is pretty wild!

As for the gameplay, it is hard to predict how much weight is needed for a jump, but then again it's pretty funny to see yourself getting catapulted across the entire level ^^

One thing that would definitely help make it less frustrating if a jump ends in some spikes however would be if the scales did not get reset completely when you die. That way you could experiment a lot more and simply adjust a scale that is a bit off.

Anyways good job making your first game! And as it is the first game jam for me too, I will shamelessly suggest you give my game a try as well ;)

Overall a really nice game :)

I like the mechanics, and how you managed to build the levels with such a nice difficulty curve. The plataforms that change whenever you jump are my favorite once, I think I just like combining mechanics like this, since it gives you something more to think about. The art style is also nice, simple yet very clear.

Since you mentioned you want to keep working on it after the jam, I'll just add my two cents. I think you could add more different types of plataforms, maybe ones that get larger or smaller the longer you stand on them, or plataforms that you must not touch. Also you could clean up the color scheme even more then, so there is just one color associated with each type of plataform.

By the way I also made a platformer, but instead of the platforms, you change size. I would also appreciate some feedback if you have the time :)

Pretty cool take on the theme, I didn't know I wanted to grow a zombie horde ^^

I wasn't sure how to properly control the giant, but walking around a hundred zombies was fun, and the humans didn't seem to be particularly interested in survival.

The mechanics are awesome, especially since changing shape, jumping and gliding are all the same thing! I really like that kind of multi-purpose mechanic.

The level design however feels rather tedious, I felt like I was running sliding in circles more than I had to think about the puzzles. Though I do realize that puzzle design is tricky with limited time and playtesting, so this is still quite nice :)

We had the same idea :D

Really nice game, the puzzles are clever, and the art is great of course. And the fact that you can get so tiny you almost disappear is hilarious, I love it.

Perhaps check out my take on it, it's less puzzles and more platforming, I would really like to know what you think of it :)

Nice idea to scale the player in two directions and base the puzzles on that!

I think the boxes should be more predictable though, having to get lucky for them to bounce in the right direction to hit a button just felt a bit annoying.

Certainly a fun concept, and the fact that you had the time to submit two games is crazy to me.

The concept is definitely interesting! However, I didn't quite understand how the environment would interact with the bugs, so it felt rather random.

Perhaps you could just add an explanation of the mechanics to the description.

The attention to detail definitely shows, I fully expect to see your game in the best of video. And yeah realizing you can scale yourself was certainly a nice surprise, and then it even changes the behavior of your gun, just really well made.

Just unlocking everything is a painful lesson I just had to learn myself. I didn't do it and while I know of no major bugs, it just turned out to be too difficult.

Really impressive game, probably my favorite so far! The puzzles, especially 8 to 15, are actually very clever and not immediately obvious, which I think is pretty crazy for a jam game (and the main reason I made a non-puzzle platformer lol). The art of course is also great, and the game looks quite polished overall.

A minor detail, I accidentally glitched myself or a box into the ground a few times in levels 4 and 15 when expanding it close to me or to another box. Then again, thanks for unlocking all levels up front, would have been a shame to get stuck.