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Wow! This will be my second dish out of 5 stars in all categories! Playing this makes me wonder how many members Shibatoast Studios has, cause this is so rounded and finished, amazin for 96 hours. After realizing the game runs in realtime I understood where the music comes from and could appreciate it for it´s energy, I also hear bit of a mouse vibe in the lead synth. Maybe just make it a ted less hardstyle, a little smaller sounding, less huge, to make it fir the mouse world more. I also haven´t figured out what the mouse orders want me to do yet.

Impressive! 


Edit: Wait, after playing a bit more, I think there is a balance problem here (no pun intended). The next tailor costs 6 buttons and the next jeweller costs 9 thread, so each needs the other building to be built before it can be built and you can´t advvance. Am I right?

Thank you so much for your kind words! It's just the two of us here (one artist, one programmer) so unfortunately we had to make do with the music we could find but we'd have definitely loved to find something more fitting. We agree with you that it doesn't sound very mousy!

The green outline should appear around a building when a quest pops up, and if you build it in time you'll get an extra reinforcement denoted by the speech bubble. We've had some feedback from others that it's not too clear so that's something to improve next time!

In terms of the balancing, this is the kind of game that would require endless tweaks and it could definitely be improved. In your exact situation however, the button price of the tailor increases by 0.5 every time, so for it to cost 6 buttons you'd need to have built 10. This gives you a cap of 33 thread, more than enough to afford a third jeweller. If this isn't the case, you've probably run into a bug - sorry about that!

We really appreciate the feedback!

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The second tailor already demands 6 buttons from me right after booting up and starting a new game. Big ups from another 2 person team, I assume you are also still feeling the lack of sleep :D

That is weird! The second tailor's costs should be (8, 0, 1) so not sure what happened there, we don't seem to be able to reproduce the bug either so it might be platform specific (we've had a few of those bugs). Congrats on finishing the jam though! Just checking out your game now :) hope you get some good rest!

For me on windows 10 the first tailor is 5 0 1 and the second is 8 0 6, while the jeweller is 10 3 0 and the second one is 15 6 0.

Too bad, cause I would like to play this game more!

The jeweller is accurate but I've absolutely no idea why its increasing the button cost of the tailor so much. Isn't game dev fun! Sorry about that, hopefully it's not widespread and we can track down the issue after the jam.