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(+2)

Really solid and fun game and the camera zoom really makes the "scaling" part tangible. Two things I would've liked: 1.) Pause while building or at least let me decide when I'm ready for the next wave
2.) Faster and bigger bullets. Enemy bullets can stay slow so you get value out of your thrusters to dodge them, but player bullets being super slow feels very awkward.

(+1)

We actually wanted to keep a real time thing going on, so you feel in a rush, but the difficulty makes it horrible D= We hope to balance things out after the jam, bullets might get on the list too.

I actually wanted to try your game, but you did it before :D

Yeah, in my experience click+place gameplay doesnt mesh well with a hectic setting. Stressful, time attack games work better with buttons or maybe simple clicking. It can work with macros, but then it will still have an insanely steep learning curve if there are a lot of options (e.g. rts games).