The idea is funny, I also like the sound of collecting pills
As for the gameplay:
- it is not clear when your strikes hits the enemy, and when the enemies strikes hit you, because of this it is difficult to understand how well or badly you fight and whether you need to change your strategy
- at some point the main character simply runs into double trash cans, with no way to jump over them - I do not understand what needs to be done and how to overcome them, I also tried to run the level without damage, collecting all the pills - this also did not help, the main character has no way to overcome the obstacle
- it is not clear whether the game has an ending and how to achieve it
In any case, congratulations on the fact that you managed to make a project for a jam!
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all the points you touched are real and are bocuse of time obviously :)!
Things that ar missing are damage animations and hit fX , there was the idea to even fly away with punches the enemies , they should blink when they die .
For the trash cans there should have been some trigger to tell the player he is too big to even pass that point , so he can’t pass if he is that big .
And sadly there’s no real ending , the game has very few random generation and it’s mainly about the envoirenment . I tried to make an endless run but it was not working and for lack of time I decided to just place this building blocks .
This was kinda one our first attenpts to work with 3d and I’m quite happy with the results .
Thankyou for playing :)