Really impressively done for such a short amount of time. I was blown away by how well not only the gravity switching works, but that the platforming controls are responsive and fluid, as well. Nice!
Thanks, Ethan! I appreciate you noticing! Probably a majority of the time I spent on the game was getting the controls right. I originally thought I could just use Unity's default gravity, but I ended up having to disable it and making my own rules of gravity.