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(+1)

The sound was kinda unbearable, but I had fun and finished it. It was a bit unclear how effective the solar panels were, but the game isn't difficult enough to be frustrating, so that's not too much of a problem. I was unsure at first if the block shaking were a bug or feature, but I figured it was happenning when building too high too fast. That made things interesting, but I'm curious as how the mechanic exactly works ? 

(+2)

The solar panels make a big difference, but if you put them on or close to the ground you need a bunch of them. The "unstable tile" mechanism work by checking for ground or scaffold tiles three blocks down on each side of the block. If there's any other kind of tile there the block is deemed "unstable" and is rotated by a small random number each frame. When trying to build the game checks that the base isn't unstable.