Thank you! We definitely took inspiration from that kind of game like agar.io as our jumping off point but wanted a mechanic with a different twist. The challenge of balancing weight vs mobility was one I wasn't sure was going to be as fun as I hoped so I'm glad people are enjoying it as much as I did during playtesting! (Shoutout to Brian for making the sink mechanic real :D) That's a good point about those other games existing though and their impact on a player's experience - something to keep in mind for future games and if we add in the player sprite growing in size along with weight (something we wanted but didn't have time for). Thank you for playing despite the bugs and enjoy your lobster!