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A jam submission

Blue Lobster: Grow Big, Live FeastView game page

Gain weight and eat your way to the ocean floor to eat the lobster before it eats you.
Submitted by candidaries, BrianFellDownTheWell, ann lam (angsty teen) (@anlxxtyteen) — 9 hours, 56 minutes before the deadline
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Blue Lobster: Grow Big, Live Feast's itch.io page

Results

CriteriaRankScore*Raw Score
Style#51092.3332.333
Overall#56472.1782.178
Creativity#56782.2672.267
Enjoyment#58821.9331.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In our game. players dive to the bottom of the ocean eating sea creatures as a ridiculously large lobster gives chase. The player's swim speed scales according to their weight gained as they eat, sinking faster the heavier they are and struggling to swim up!

Development Time

96 hours

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Comments

Submitted(+1)

Nice idea! Though sometimes the lobster still ate me even though my weight was > 25lb

Developer

Same hat!! From one lobster enjoyer to another, thank you for playing (and sorry about the bug)!

Submitted(+1)

Little buggy but nice idea.

Developer

Thank you for playing!

Submitted(+1)

Nice idea! Loved the ''flee from the boulder'' feeling :)
Just a bit short and side movement was very difficult
Could never get to that cute Axolotl! :(

Nice work!

Developer

Aw man sorry you couldn't make it to ACM (the axoltol)! Yeah unfortunately the sink mechanic made moving sideways pretty hard especially at the bottom of the level, it was one of the things I would've liked to refine, as well as making the level longer or adding more stages, if we had more time. "Flee from the boulder" is a good way of putting it. I've always admired the pressure of "rising lava levels" for that feeling in games like Mario so I'm happy that feel landed for you in our game!

Thank you for the kind words :D

Submitted(+1)

the weight mechanic is pretty smart, and DAMN that is a massive blue lobster that reminds me of the old memes abt it

Developer(+1)

Haha yeah it's a REAL big lobster!!!!!!! Shoutout to our artist Ann for making truly the most terrifying lobster I've ever seen; putting the sprite in for the first time and playing had ME scared LOL

Submitted(+1)

I love the weight mechanic – I feel like eating other entities in games usually leads to size increases that enable you to eat even bigger things without consequence, so I like that here, you need to balance gaining weight with having enough mobility to get to your next fishy feast. I think as a result of those other games existing though, I did expect to not be able to eat the parrotfish since it was larger than me and I ran into a bug that didn’t increase weight when I overlapped with it, but I realized I could nom on parrotfish the next run I tried and got enjoy a delicious lobster at the end.

Developer (1 edit)

Thank you! We definitely took inspiration from that kind of game like agar.io as our jumping off point but wanted a mechanic with a different twist. The challenge of balancing weight vs mobility was one I wasn't sure was going to be as fun as I hoped so I'm glad people are enjoying it as much as I did during playtesting! (Shoutout to Brian for making the sink mechanic real :D) That's a good point about those other games existing though and their impact on a player's experience - something to keep in mind for future games and if we add in the player sprite growing in size along with weight (something we wanted but didn't have time for). Thank you for playing despite the bugs and enjoy your lobster!

Submitted(+1)

Interesting Idea. Many design choices were really nice. The fact that the lobster follows you makes it so you have to sink down. I like the environmentalist message too! I could definitely see a highscore board in that game!

Developer

The idea for this jam kinda ended up like a reverse rising lava level in platformer games just y'know...with a giant man-hungry lobster LOL. Adding that kind of pressure on a player with the weight mechanic made an interesting dynamic that I was pretty happy with during our limited playtesting, so I'm glad you like it too! In the ideation stage the more it started shaping up like an arcade game, the more we joked about speedrun potential xD so I'd love to add a highscore board, or at least record a player's personal best! Thank you for the kind words, and thanks for playing!

Submitted(+1)

Hello from Studio! I love the idea of getting bigger in scale to sink! It'd be cool if the player sprite grew as well. There is a bug around the midway point that stops me from catching the rest of the fish, but I wish I could've seen the win state!

Developer (1 edit)

Helloo! Yeah, the idea spiraled from those games like agar.io and getting the player sprite to grow too was something we wanted to do but unfortunately didn't have the time to make it happen! 

Aw man, I'd love to try to fix it after the rating period -- right now there's definitely some weird bugs! Thanks for playing our silly game regardless :D

Submitted

Ofc! I hope you are able to fix it & add that feature post jam!