I love the weight mechanic – I feel like eating other entities in games usually leads to size increases that enable you to eat even bigger things without consequence, so I like that here, you need to balance gaining weight with having enough mobility to get to your next fishy feast. I think as a result of those other games existing though, I did expect to not be able to eat the parrotfish since it was larger than me and I ran into a bug that didn’t increase weight when I overlapped with it, but I realized I could nom on parrotfish the next run I tried and got enjoy a delicious lobster at the end.
Viewing post in Blue Lobster: Grow Big, Live Feast jam comments
Thank you! We definitely took inspiration from that kind of game like agar.io as our jumping off point but wanted a mechanic with a different twist. The challenge of balancing weight vs mobility was one I wasn't sure was going to be as fun as I hoped so I'm glad people are enjoying it as much as I did during playtesting! (Shoutout to Brian for making the sink mechanic real :D) That's a good point about those other games existing though and their impact on a player's experience - something to keep in mind for future games and if we add in the player sprite growing in size along with weight (something we wanted but didn't have time for). Thank you for playing despite the bugs and enjoy your lobster!