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I like the idea of this, and can see the potential for some fun ideas there. However, in my playthrough personally, there were a few bugs that unfortunately slowed down playing, so I didn't get through a lot of them. If the collision was fixed, it would probably make for a better experience. I also think the moving platform took too long to move, so it had me waiting a lot. I also think it would be helpful to make the mechanic intuitive by making a transparent overlay of the original platform layout. If there were more tutorials about how to utilize the lens, I'd have a more fair experience.

Thanks a lot for your feedback! We should definitely explain the mechanic with a proper tutorial in a future version of the game.
Collisions are indeed far from perfect. Improving them is one of the first todo in our list :)