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(+2)

Fun little game. Not too much nuance to the size mechanic, but it did serve its purpose as both a time and move limit to challenge the player into navigating the levels efficiently.

Switching the player’s controls around for the last two levels made for an interesting twist, though it could’ve been communicated better (perhaps simply via a quick menu screen hinting to it between levels), as it initially made me think the controls were broken.

Not sure whether the gradual falling during stage 3 was also intentional. I suppose it must’ve been. Such a mechanic was kind of interesting, but its implementation here felt a bit janky, and more like a bug than an feature. If it’d been ironed out more it could be nice.

Good work overall. Trying to navigate the tile-based levels as quickly and efficiently as possible was a fun challenge.

(+1)

Yuppp I should've conveyed about minor twists in each levels clearly. Also, in level 3 the mausa will go down one unit after some amount of time which does not count as movement so in this level you can use the help of gravity to reach down without increasing mausa's size.
Thanks for playing!!