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Interesting take on the theme, you start with basic size changing then go on to manipulating the light to control the scale of the shadows. 

Not a bad and fairly polished idea, but there are a few critical bugs.

On the forth screen, moving the light source to certain spots just killed the player for seemingly no reason. And later on, at the screen after the ramp with spikes on it I got stuck in a perpetual loop of dying after a fall, pressing r didn't help either.

Overall some sort of in-game tutorial would go a long way. I didn't even know I could control the proximity of the light source via the scroll wheel until I checked your theme explanation whilst writing this comment. Which now I know makes a lot more sense in regards to how the game fits the theme.

Also as ironic as it is being a game about shadows, I think the game could be a little brighter overall, it was hard on my low brightness screen to see the character and obstacles when they weren't directly in the light.

But regardless of my nit-picks, good job on completing this submission.

Thanks for the feedback! The bug on the fourth screen was actually a known issue that we were only able to fix after the deadline for the submission, unfortunately. The bug later on is probably caused by bad checkpoint hitbox placement, which I'll look into. Also, if we didn't run out of time, we definitely would've created in-game directions and controls.

I do see where you're coming from about the brightness, as I think we were hyper-fixated on the few light sources that some parts of our game may be left in the dark.

Again, thanks for playing and giving us your thoughts.

Thanks for the review of our game.

Indeed, there were some bugs that were not yet fixed when we submitted the game. And as you pointed out, we may have overlooked the importance of UI hints during production, thanks for the heads up.

When I started designing the game, I did think about how to make the shadows stand out more to enhance the theme, while also trying not to confuse the player as much as possible as to where exactly they are. 

Probably due to our technical limitations, designing the levels for this game on paper looks like it would be easy, but the difficulty of getting the levels in the engine to run as smoothly as they do on paper did exceed my expectations.     :(

After this poll is over, we'll do possible ongoing development and make the player's path look uninterrupted by walls and such.

All in all, thanks for enjoying our game!    :)