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Enjoyed the idea of it, and it has future potential! I could see even more types of tasks being used to expand the types of mechanics the player interacts with.

Thank you for your feedback :)

Do you have any specific ideas for tasks that could be fun?

A common one might be defending the Gooper from enemies, or maybe introducing some building mechanics? Like building an auto-miner that can automatically mine over time, but requires one or more units to spend a longer amount of time to build?