Really like the idea of it! I found myself locked out of progressing the first time around because of losing the wood gathering room- maybe there might be another way to gather wood, or a prompt to remind the player to build another wood room? Otherwise game had a distinct style and wit to it. Congrats on the game!
Blast9
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Interesting use of the theme, and a type of game I haven't yet encountered in the jam yet! I enjoyed how the game started simply, seemingly only interrogating two people, but quickly spun into needing to question multiple people. Looking further down the comments, it seems it goes even deeper than what I encountered! Congrats on this big project!
I enjoyed the more melee-based combat of this one, it was something different than most VS-like games! The art style was also really cohesive. Like another person said, giving the player the choice of what type of unit (or strengthening a type of unit?) would give the player more agency over how the game goes. But ultimately, good job on having the game work well the way it is!
I really enjoyed the game! It took a little bit for me to get a handle on the controls, but I think I got a handle on it. Still was a bit challenging, which is definitely partly a skill problem on my end. The art and music had a cohesive style!
I might suggest removing one or two of the initials bats to give the player more of a chance to get a handle on the game and get that first power-up, but otherwise if this is intended to be a difficult game, I think it provides a healthy challenge. Well done on the game!
I see what you did there ;) Thanks for your kind words!
I'll add your idea to the list of possible ways to get the player to read! Another thought I have is to only expose a paragraph or a couple sentences at a time, then reveal more as the player finds all the words. Some amalgamation of all these thoughts will add up to something, surely :)
Goofy lil' minigame! Took a few moments to get the mechanics down of drawing the mouse back to fling the gnomes further, but after that I was into the tense nature of saving the ship. One thought I had was that a custom, larger cursor would make it easier for the player to track where their mouse cursor is during play. On the flip side, it would make for a fun mobile game as well!