Thanks for playing and for the feedback.
I see we had pretty much the same idea. Nice job on your side!
My game is pretty janky at the time. It is lacking animation, and there are some annoying bugs that make the routing very ineffective at times. I also have to add a proper economy to the game, pretty much like yours (completed requests will give you credit to buy upgrades and new nodes)
As for your game, it seems very interesting and very well executed. Which engine did you use? As the players themselves control the message rate by upgrading the “Internet” node, how do you create a challenge on the long run?