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A jam submission

Web CyclesView game page

Scale your web server to process a lot of requests!
Submitted by chsxf (@chsxf) — 34 minutes, 59 seconds before the deadline
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Web Cycles's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#21293.3953.667
Overall#46552.5202.722
Style#53592.2372.417
Enjoyment#58891.9292.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to scale up your web server to handle the many requests to come to you

Development Time

96 hours

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Comments

Submitted

Interesting game concept.  There's a lot to learn just to get started to play.  Nice job!

Developer(+1)

Thanks for playing. The game clearly needs a tutorial!

Unfortunately, I wasn’t able to test your game, as I don’t use Windows. But the concept seems very deep. It picks my curiosity.

Submitted

Wow, there's a lot going on here! This has a really impressive depth of game mechanics and features, and I can see that you aren't just making this stuff up - this is the real deal. I felt that I was a little confused at times about how messages were being routed when there was more than one connected node - is it random, round-robin, or something else? All in all I think this is a great game and a great jam submission. And good on you for trying Godot, it must be hard to learn a new engine when you already know a different one so well!

Developer

Thanks for playing and for the feedback.

I see we had pretty much the same idea. Nice job on your side!

My game is pretty janky at the time. It is lacking animation, and there are some annoying bugs that make the routing very ineffective at times. I also have to add a proper economy to the game, pretty much like yours (completed requests will give you credit to buy upgrades and new nodes)

As for your game, it seems very interesting and very well executed. Which engine did you use? As the players themselves control the message rate by upgrading the “Internet” node, how do you create a challenge on the long run?

Submitted

I used plain JavaScript - I don't know how to use any game engines. Game balance is something I had a hard time working on during the jam, so I kind of just guessed at the ideal values and hoped it would be fun. I find that it works out pretty well in the beginning, but as the game goes on the challenge disappears and the gameplay slows down a lot. I'm still not really sure how to tackle that issue, but I'm interested in working on the game a little more to see what I can do with more time. Do you have plans to work on your game further?

Submitted

Nice idea and good challenges! This was a fun  game jam to be a part of. Our team went the cosmic route!

Developer

Thanks for playing. I’ve tried your game too. Nicely done.

Submitted

As a backend dev I wasn't able to complete the first level :D

But I really like the idea. I think it can be something like a game where you see signals flowing and overloading your system, so you have to add nodes in order to reduce or balance load, just like in real backends.

Congratz on your first Godot project btw!

Developer(+1)

Thanks for playing!

The game is not in the very good state right now. There are bugs that will prevent you from playing correctly and the level design and economy are completely absent.

I was a bit sad to not being able to release the game in a better state, but that’s the hard reality of game jams and their time limit.

I tried your game but wasn’t able to really get the controls, but the idea seemed really nice. Good job!