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A really great game! The concept is unique (at least to me) and felt fresh. Reminded me, a little bit, an underwater level in Sega game "Flintstones" :D I absolutely loved the water splash effect when you dive in/out of the water. The roguelite elements were awesome. Adds desire to continue playing and variation to the game style + gives you more room for future content which is awesome. Kudos for tutorial, it was great and gave clear understanding of what to expect and how to play. I did encounter a big downside tho... At the first big treasure there is like a performance drop. Later in the game same thing happens. When the player dies the slow effect also feels like a performance drop. In theory could be my local issue but maybe worth debugging. The audio & sfx were also very fitting.

Maybe at some point you will decide to add some lighting and IMHO that could bring visuals to a whole next level but maybe your game vision is good as it is. Something to experiment with :)

Great job on the game.

Thank you very much about your kind word,
We saddly failed to make the framerate constant,  we thought about that the last moment.
About the lightning, we didnt thought about it, and clearly it could have done a good glow up
 Thanks you very much