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(+1)

I did notice the huge reliance on RNG was a big problem, actually. I thought a hand redraw mechanic could help mitigate that lot, but I didn't find the time to implement it given I needed to juggle everything else in the game. If I do go and work on it again it'll be one of the first things I add.

Thanks for the review, and I'm glad it was still fun despite its flaws!